File:Spielberg 12.jpg

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Summary
Caption: The main reason I kept getting called onto Spielberg projects was the fact that Steven liked how quickly I could "sketch" in physical dimensions. Ordinarily, the design process would start with drawings, work into blue prints, then be made into white models. This could take days, often weeks, and sometimes months. Steven thinks very spacially, his camera work has lots of movement. Even the greatest illustrators (and he has ALL the greatest ones) are still only capturing a single frame of the film at a time. He likes to use models so he can see all the angles, and move around them to find the greatest way to convey the emotion of each shot. But he wanted models to look at BEFORE designs were done, so I was given the task of taking a small amount of information and jumping right to the final steps. This model of the town on Site B was the first model I built for Lost World, based on some short discussions and some napkin sketches Rick and Dave did over lunch. I worked non stop for 48 hours, and when Steven saw it, he ran into the office exclaiming, "Toys? For me!?!"
Source: Greg Aronowitz’ portfolio
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current | 20:03, 23 February 2025 | ![]() | 1,172 × 1,760 (1.33 MB) | Part Time Hero (talk | contribs) | Caption: The main reason I kept getting called onto Spielberg projects was the fact that Steven liked how quickly I could "sketch" in physical dimensions. Ordinarily, the design process would start with drawings, work into blue prints, then be made into white models. This could take days, often weeks, and sometimes months. Steven thinks very spacially, his camera work has lots of movement. Even the greatest illustrators (and he has ALL the greatest ones) are still only capturing a single fram... |
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