Dinosaur Input Device: Difference between revisions
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===Development=== | ===Development=== | ||
Discussions between [[Dennis Muren]] and [Phil Tippett]] around building a form of interface for traditional stop-motion animators to use their expertise in emerging digital mediums started as early as the post-production of Terminator 2: Judgement Day. However an opportunity to put their idea into practice did not materialise until 1993's [[Jurassic Park (1993 Film)|Jurassic Park]]. | Discussions between [[Dennis Muren]] and [[Phil Tippett]] around building a form of interface for traditional stop-motion animators to use their expertise in emerging digital mediums started as early as the post-production of Terminator 2: Judgement Day. However an opportunity to put their idea into practice did not materialise until 1993's [[Jurassic Park (1993 Film)|Jurassic Park]]. | ||
===Usage in Post-Production=== | ===Usage in Post-Production=== | ||
===Legacy=== | ===Legacy=== |
Latest revision as of 00:15, 31 January 2025
The Dinosaur Input Device is an articulate armature covered in digital sensors that enables a method of physical animation, in a digital workflow.
History
Development
Discussions between Dennis Muren and Phil Tippett around building a form of interface for traditional stop-motion animators to use their expertise in emerging digital mediums started as early as the post-production of Terminator 2: Judgement Day. However an opportunity to put their idea into practice did not materialise until 1993's Jurassic Park.